Endgame Blunders
Replay the blunders you made in your own endgames and find the move you should have played. Fast moves, time-trouble slips and missed mates are left out, so every position is a genuine endgame decision.
Train your endgame blundersGrandChess combines endgame positions from your own games with classic endgame training, specific endgame types, and focused endgame concepts. Practice the positions you need to understand, then repeat them until your technique becomes more accurate.
What is chess endgame training?
Analyzing an endgame tells you what the engine recommends. That is useful, but it is not the same as finding the move at the board, with the clock running and no evaluation bar. Endgame training closes that gap: you are shown a position and asked to play it yourself.
In GrandChess that takes a few forms. You analyze your endgames to see where they went wrong, you practice the positions to understand the correct technique, and you repeat the positions until the right decisions start to come naturally. Each step is a different trainer, and they all work from the same games.
Train the endgames from your own games
GrandChess turns the endgame phase of your own games into practical training. Not a textbook example, but the exact position where half a point slipped away last week.
Replay the blunders you made in your own endgames and find the move you should have played. Fast moves, time-trouble slips and missed mates are left out, so every position is a genuine endgame decision.
Train your endgame blundersTake an endgame position from one of your own games and play it out against GrandKing at a strength you choose. Because the position actually occurred in your own play, every decision in it is one you may face again.
Play your own endgamesThese trainers work from the games GrandChess imports through your Chess.com or Lichess username. Your Grand Report looks at the same games across all six pillars of your play, and Chess.com game analysis lets you review a single game move by move.
Classic endgame practice
Not every useful endgame position has to come from your own games. Some positions every improving player should simply know: the fundamental wins and the standard drawing techniques. The Classic Endgame Trainer gives you those positions and asks you to demonstrate the technique yourself, either converting the win or holding the draw.
Fundamental endgames are rarely about tactics. They are about technique, calculation and precision: knowing the plan, and executing it move by move until the position is decided.
Train by endgame type
Each endgame type has its own technique. Pick the material configuration you want to improve and work through positions of exactly that kind.
Mixed endgame positions across all material configurations, for broad endgame practice.
The most common ending in practical play, where small technique differences decide results.
Heavy-piece endings with enough firepower left for both technique and tactics.
Checks, perpetuals and passed pawns in the slipperiest ending of all.
Same-coloured and opposite-coloured bishop endings, and the pawns that decide them.
Short-range piece play where tempi, outposts and pawn structure matter most.
Pure calculation: king activity, opposition and races where one tempo is the game.
Endings with unusual material balances, where standard rules of thumb stop working.
Play endgame types against GrandKing
A training position asks for one correct move. A real ending asks for ten or twenty of them in a row, against an opponent who is trying to make it difficult. The Endgame Types Trainer gives you exactly that: choose an endgame type, receive a matching position, and play the entire ending against GrandKing at a strength you choose.
Play an endgameTrain endgame concepts
Endgame improvement is not only about material configurations. The strongest players recognize recurring ideas: positions where the move is a burden, pawns that must be pushed or stopped, promotions that need exact calculation.
Learn to recognize positions where having the move becomes a disadvantage.
Practice positions involving far-advanced passed pawns and the decisions needed to push, support or stop them.
Practice races and positions where precise promotion calculation matters.
Practice positions where promoting to a knight, rook or bishop is stronger than automatically choosing a queen.
Mixed endgame training
Knowing the theme before you solve a position makes it easier. In a real game, nobody tells you this is a zugzwang. Mixed training removes the hint.
Solve a shuffled mix of endgame types without being told which type you are facing. The theme is revealed after each puzzle, and the session gives you a performance breakdown. The question shifts from "solve this rook ending" to "what kind of endgame is this?"
Try mixed endgame typesThe same idea, applied to concepts instead of material. Positions from zugzwang, advanced pawn, promotion and underpromotion are mixed together, so the question becomes "what concept is required here?"
Try mixed endgame conceptsWoodpecker training
The Woodpecker method is structured repetition. Select endgame types or concepts, choose a level and a set size, and then solve the exact same set across multiple cycles. GrandChess compares your time and first-try accuracy between cycles, so you can see whether you are becoming faster and more accurate. It is a deliberate-practice method with a measurement built in.
Build a cycle from the endgame types you want to master and repeat it until the positions feel automatic.
Start a types cycleThe same repetition cycle, built from endgame concepts such as zugzwang and promotion, with cycle-over-cycle comparison.
Start a concepts cycleHow to improve your chess endgames
Look at the endgames where you made serious errors. Those positions already happened to you, which makes them the most relevant training material you have.
Do not stop at seeing the engine's recommendation. Try to find the correct move, or play the ending out against GrandKing.
Train specific endgame types and concepts: rook endings, pawn endings, zugzwang, promotion. Breadth makes the patterns familiar.
Use mixed positions so you have to recognize the correct technique without being told the theme first.
Use Woodpecker cycles to revisit the same positions and compare your speed and first-try accuracy between cycles.
Endgame analysis vs endgame training
GrandChess contains both, on purpose. Analysis points at the positions; training is what you do with them.
Endgame Training and Grand Report
Your Grand Report gives you an overview of your endgame performance across your games, including how it compares to players at your level. That tells you whether the endgame is an area worth focusing on. Endgame Training then provides the concrete positions and exercises to work on it.
Explore Grand ReportWhy train endgames from your own games?
A position from your own game has immediate relevance: you have already sat behind it, made a decision in it, and seen what that decision cost. Training it again is not an abstract exercise.
"This is a rook ending. Find the best move."
"This is the rook ending you actually played. Now find what you should have done."
FAQ
Endgame training is practicing the final phase of the game actively: instead of reading engine evaluations, you are asked to find the moves yourself. That means solving endgame positions, playing endings out against an opponent, and repeating positions until the correct decisions become familiar.
GrandChess offers several ways: replay endgame blunders from your own games, play positions from your own games against GrandKing, practice classic endgame positions, train specific endgame types and concepts, solve mixed positions without being told the theme, and repeat positions in Woodpecker cycles.
Yes. Endgame Blunders replays the blunders you made in the endgame phase of your own games and asks you to find the move you should have played. Play vs GrandKing takes an endgame position from one of your own games and lets you play it out against an engine at a strength you choose.
You can train General Endgames, Rook Endgames, Queen & Rook Endgames, Queen Endgames, Bishop Endgames, Knight Endgames, Pawn Endgames and Imbalanced Material, each as a separate trainer.
Yes. The Rook Endgame trainer focuses on rook endings, and you can also play entire rook endgames against GrandKing through the Endgame Types Trainer.
Yes. The Pawn Endgame trainer focuses on king and pawn endings, which reward precise calculation more than any other endgame type.
Woodpecker training is deliberate repetition. You select endgame types or concepts, a level and a set size, then solve the exact same set across multiple cycles. GrandChess compares your time and first-try accuracy between cycles, so you can see whether you are becoming faster and more accurate.
Endgame types are about the material on the board, such as rook endings or pawn endings. Endgame concepts are about the idea the position demands, such as zugzwang, an advanced pawn, promotion or underpromotion. A position can be a rook endgame and a zugzwang at the same time.
Yes. With Play vs GrandKing you take an endgame position from one of your own games and play it out. With the Endgame Types Trainer you choose an endgame type, receive a matching position and play the entire ending. In both you choose GrandKing's strength yourself.
You can start for free: a free account gives you access to endgame training and a Grand Report of your games. Premium unlocks larger Grand Reports and a fuller Grand Training Room. The current plans are listed on the pricing page.
Practice positions from your own games, strengthen specific endgame types and concepts, and repeat the positions that matter most to you.